Ultimately, the changes in BF1 turned matches into incredibly lopsided stomps most of the time.Įssentially, any captured territory contributed to your team’s score, creeping steadily higher over time until reaching a victory number. Where that pat turns into a slap is the harrowing decision to tinker with ticket counts in a boldly faulty effort to direct more fights atop flags. Conquest scoringīF1 gets a pat on the head for paying the same amount of attention to the staple Conquest territory control mode as to its glitzy Operations mode. A possible wildcard to consider is the frequency of soldiers escaping the grave via squadmates helping each other up, as the non-Medic revive animation is significantly longer and returns a smaller portion of health. Will this kill off revive trains entirely? Probably not, but the vulnerability window when a Medic steps in to save a soul will definitely be wider, and chain revives will need more time and effort beyond spam injecting a bunch of bodies. Tying the Medic’s most important function to an animation could feel restrictive-the absence of control is risky in shooters-but it also heightens the importance of choosing the right moment to stow your gun and pull out your needle. (You can fully look around while reviving, and you can stop the animation at any time if danger appears, though that didn’t seem implemented yet in the alpha.) On the surface, this feels like a stronger reason to carefully decide who you can safely revive instead of power-sliding for the first dead person you see. Instead, you’ll have to go through a set animation to pull off the revive rather than stabbing the air above someone like a Harry Potter spell. (Please drop more ammo boxes, Supports.) And yes, icons will disappear if an enemy breaks line of sight, almost as if (gasp) things like rocks and walls actually blocked your soldier’s eyesight. (Think the Infiltrator’s Thermal Binoculars ability from Battlefront 2.) Fully suppressing an enemy will also earn a 3D icon, so Supports and their deep magazines will be valued as roving watchdogs. Scouts can use their binoculars to fully tag an enemy, but not through their rifle scope. Pressing the spot key won’t tag enemies but place a “last known” marker at your crosshairs' location, similar to the warning pings from Rainbow Six Siege. One of Battlefield 5’s biggest and most exciting changes seems quite direct in killing off its lineage icon-itis. Far easier than reacting to sensory perception was simply scanning for and firing beneath spot markers (previously that “Dorito” shape which was replaced by BF1’s circular symbols)-especially when the latter worked around cover and through smoke grenades. 3D spotting-the small icon floating above an enemy's head once they're seen-condensed visual intel gathering into large swipes of the crosshairs while mashing the Q key. The sunsetting of the Dorito hunter era couldn't be more welcome.
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